Paladin BiS covers three different jobs. Holy heals, Protection tanks, and Retribution deals melee damage. Their equipment may share the same armor type, but spell power and mana, defensive survival, and Strength-based damage require separate gear sets.
Protection PVE
Protection DD PVE
Holy PVE
Retribution PVE
Holy: sustain the healing plan
Holy Paladin healing is closely tied to mana management. Intellect increases the mana available for repeated casts and supports several sources of mana return. It is especially valuable when a fight demands sustained use of expensive healing spells.
Haste improves responsiveness and reduces the time needed to deliver many heals. More haste is useful only if the Paladin can support the resulting casting pace and if faster casts answer the encounter’s damage pattern. A short fight and a long progression fight can favor different balances.
Spell power increases the healing delivered by each cast. Critical strike and mana regeneration also contribute, but no single stat should be judged without considering the total set. A Holy upgrade must help the Paladin keep the required targets alive throughout the encounter, not merely produce the largest isolated heal.
Trinkets are particularly situational for Holy. A mana effect can be decisive when sustain is the limit; an output effect can be stronger when mana is already comfortable and dangerous damage arrives in a short window.
Protection: build reliable survival first
Protection needs to avoid critical hits from raid bosses through an appropriate defensive setup. After that requirement is met, stamina and armor are central to surviving heavy physical attacks. Dodge and parry can prevent damage, but they do not guarantee that the next attack will miss.
This matters when comparing a threat-oriented tank item with a survival-oriented one. Hit and expertise can make attacks more reliable and help maintain threat, yet a modest threat gain may not justify losing substantial effective health during a difficult encounter.
Protection also uses a shield as a major part of its equipment. Shield choices affect armor, defensive stats and other properties of the tank set. Compare the shield together with the weapon and the remaining gear rather than treating it as an isolated slot.
Different bosses place different demands on a tank. A balanced progression set is a useful starting point, while additional pieces can be kept for physical burst, magic-heavy damage or encounters where threat is unusually important.
Retribution: Strength works only in a coherent melee set
Retribution gains strongly from Strength, but damage also depends on landing attacks and choosing a suitable weapon. Check hit and expertise with talents and the complete gear set in mind before replacing those stats with more raw damage.
A two-handed weapon is a major damage slot for Retribution. Its weapon damage, speed and available attributes can make a larger difference than a small increase in armor item level. An item that appears attractive because it offers Armor Penetration should also be judged against Retribution’s full damage profile, which is not made up entirely of armor-affected attacks.
Tier bonuses and trinkets deserve the same care. Replacing a tier piece can change the performance of the whole rotation; an on-use or proc trinket can be more useful when its effect aligns with damage cooldowns.
Do not merge the three upgrade paths
An intellect plate item is not a Holy upgrade simply because it has more item level; its healing and mana stats still need to fit the set. A Protection piece is judged against the damage the tank must survive. Retribution compares reliable offensive output, especially after a weapon or tier change.
Maintain separate gems, enchants and trinket choices for each role. When an item drops, first decide which Paladin job it improves. Then equip it in that role’s complete set and check what the change actually gains or loses.



