DBM_CORE_L = {}

local L = DBM_CORE_L

L.DEADLY_BOSS_MODS					= "Deadly Boss Mods" -- NO TRANSLATE
L.DBM								= "DBM" -- NO TRANSLATE

-- April Fools
local _, month, monthDay = CalendarGetDate()
if monthDay and month and monthDay == 1 and month == 4 then
	L.DEADLY_BOSS_MODS				= "Harmless Boss Mods"
	L.DBM							= "HBM"
end

L.HOW_TO_USE_MOD					= "Welcome to " .. L.DBM .. ". Type /dbm help for a list of supported commands. To access options type /dbm in your chat to begin configuration. Load specific zones manually to configure any boss specific settings to your liking as well. " .. L.DBM .. " will setup defaults for your spec, but you may want to fine tune these."
L.SILENT_REMINDER					= "Reminder: " .. L.DBM .. " is still in silent mode."

L.UPDATEREMINDER_URL				= "https://github.com/Zidras/DBM-Warmane/"

L.LOAD_MOD_ERROR					= "Error while loading boss mods for %s: %s"
L.LOAD_MOD_SUCCESS					= "Loaded '%s' mods. For more options such as custom alert sounds and personalized warning notes, type /dbm."
L.LOAD_GUI_ERROR					= "Could not load GUI: %s"
L.BAD_LOAD							= L.DBM .. " has detected your mod for this instance failed to fully load correctly because of combat. As soon as you are out of combat, please do /console reloadui as soon as possible."
L.LOAD_MOD_DISABLED					= "%s is installed but currently disabled. This mod will not be loaded unless you enable it."
L.LOAD_MOD_DISABLED_PLURAL			= "%s are installed but currently disabled. These mods will not be loaded unless you enable them."

L.COPY_URL_DIALOG					= "Copy URL"

L.NO_ARROW							= "Arrow can not be used in old instances with no map support(download a map patch or deal with it)"

L.COMBAT_STARTED					= "%s engaged. Good luck and have fun! :)"
L.COMBAT_STARTED_IN_PROGRESS		= "Engaged an in progress fight against %s. Good luck and have fun! :)"
L.GUILD_COMBAT_STARTED				= "%s has been engaged by guild"
L.BOSS_DOWN							= "%s down after %s!"
L.BOSS_DOWN_I						= "%s down! You have %d total victories."
L.BOSS_DOWN_L						= "%s down after %s! Your last kill took %s and your fastest kill took %s. You have %d total victories."
L.BOSS_DOWN_NR						= "%s down after %s! This is a new record! (Old record was %s). You have %d total victories."
L.RAID_DOWN							= "%s cleared after %s!"
L.RAID_DOWN_L						= "%s cleared after %s! Your fastest clear took %s."
L.RAID_DOWN_NR						= "%s cleared after %s! This is a new record! (Old record was %s)."
L.GUILD_BOSS_DOWN					= "%s has been defeated by guild after %s!"
L.COMBAT_ENDED_AT					= "Combat against %s (%s) ended after %s."
L.COMBAT_ENDED_AT_LONG				= "Combat against %s (%s) ended after %s. You have %d total wipe(s) on this difficulty."
L.GUILD_COMBAT_ENDED_AT				= "Guild has wiped on %s (%s) after %s."
L.COMBAT_STATE_RECOVERED			= "%s was engaged %s ago, recovering timers... "
L.TRANSCRIPTOR_LOG_START			= "Transcriptor logging started."
L.TRANSCRIPTOR_LOG_END				= "Transcriptor logging ended."


L.AFK_WARNING						= "You are AFK and in combat (%d percent health remaining), firing sound alert. If you are not AFK, clear your AFK flag or disable this option in 'extra features'."

L.COMBAT_STARTED_AI_TIMER			= "My CPU is a neural net processor; a learning computer. (This fight will use the new timer AI feature to generate timer approximations)"

L.PROFILE_NOT_FOUND					= "<" .. L.DBM .. "> Your current profile is corrupted. " .. L.DBM .. " will load 'Default' profile."
L.PROFILE_CREATED					= "'%s' profile created."
L.PROFILE_CREATE_ERROR				= "Create profile failed. Invalid profile name."
L.PROFILE_CREATE_ERROR_D			= "Create profile failed. '%s' profile already exists."
L.PROFILE_APPLIED					= "'%s' profile applied."
L.PROFILE_APPLY_ERROR				= "Apply profile failed. '%s' profile does not exist."
L.PROFILE_COPIED					= "'%s' profile copied."
L.PROFILE_COPY_ERROR				= "Copy profile failed. '%s' profile does not exist."
L.PROFILE_COPY_ERROR_SELF			= "Cannot copy profile to itself."
L.PROFILE_DELETED					= "'%s' profile deleted. 'Default' profile will be applied."
L.PROFILE_DELETE_ERROR				= "Delete profile failed. '%s' profile does not exist."
L.PROFILE_CANNOT_DELETE				= "Cannot delete 'Default' profile."
L.MPROFILE_COPY_SUCCESS				= "%s's (%d spec) mod settings have been copied."
L.MPROFILE_COPY_SELF_ERROR			= "Cannot copy character settings to itself"
L.MPROFILE_COPY_S_ERROR				= "Source is corrupted. Settings not copied or partly copied. Copy failed."
L.MPROFILE_COPYS_SUCCESS			= "%s's (%d spec) mod sound or note settings have been copied."
L.MPROFILE_COPYS_SELF_ERROR			= "Cannot copy character sound or note settings to itself"
L.MPROFILE_COPYS_S_ERROR			= "Source is corrupted. Sound or note settings not copied or partly copied. Copy failed."
L.MPROFILE_DELETE_SUCCESS			= "%s's (%d spec) mod settings deleted."
L.MPROFILE_DELETE_SELF_ERROR		= "Cannot delete mod settings currently in use."
L.MPROFILE_DELETE_S_ERROR			= "Source is corrupted. Settings not deleted or partly deleted. Delete failed."

L.NOTE_SHARE_SUCCESS				= "%s has shared their note for %s"
L.NOTE_SHARE_FAIL					= "%s attempted to share note text with you for %s. However, mod associated with this ability is not installed or is not loaded. If you need this note, make sure you load the mod they are sharing notes for and ask them to share again"

L.NOTEHEADER						= "Enter your note text here for %s. Enclosing a players name with >< class colors it. For alerts with multiple counts, separate notes with '/'"
L.NOTEFOOTER						= "Press 'Okay' to accept changes or 'Cancel' to decline changes"
L.NOTESHAREDHEADER					= "%s has shared below note text for %s. If you accept it, it will overwrite your existing note"
L.NOTESHARED						= "Your note has been sent to the group"
L.NOTESHAREERRORSOLO				= "Lonely? Shouldn't be passing notes to yourself"
L.NOTESHAREERRORBLANK				= "Cannot share blank notes"
L.NOTESHAREERRORGROUPFINDER			= "Notes cannot be shared in BGs, LFR, or LFG"
L.NOTESHAREERRORALREADYOPEN			= "Cannot open a shared note link while note editor is already open, to prevent you from losing the note you are currently editing"

L.ALLMOD_DEFAULT_LOADED				= "Default options for all mods in this instance have been loaded."
L.ALLMOD_STATS_RESETED				= "All mod stats have been reset."
L.MOD_DEFAULT_LOADED				= "Default options for this fight have been loaded."
L.SOUNDKIT_MIGRATION				= "One or more of your warning/special warning sounds were reset to defaults do to incompatability media type or invalid sound path. " .. L.DBM .. " now only supports sound files residing your addons folder, or SoundKit IDs for playing media"

L.WORLDBOSS_ENGAGED					= "%s was possibly engaged on your realm at %s percent health. (Sent by %s)"
L.WORLDBOSS_DEFEATED				= "%s was possibly defeated on your realm (Sent by %s)."

L.TIMER_FORMAT_SECS					= "%.2f |4second:seconds;"
L.TIMER_FORMAT_MINS					= "%d |4minute:minutes;"
L.TIMER_FORMAT						= "%d |4minute:minutes; and %.2f |4second:seconds;"

L.MIN								= "min"
L.MIN_FMT							= "%d min"
L.SEC								= "sec"
L.SEC_FMT							= "%s sec"

L.GENERIC_WARNING_OTHERS			= "and one other"
L.GENERIC_WARNING_OTHERS2			= "and %d others"
L.GENERIC_WARNING_BERSERK			= "Berserk in %s %s"
L.GENERIC_TIMER_BERSERK				= "Berserk"
L.OPTION_TIMER_BERSERK				= "Show timer for $spell:26662"
L.GENERIC_TIMER_COMBAT				= "Combat starts"
L.OPTION_TIMER_COMBAT				= "Show timer for combat start"
L.BAD								= "Bad"
L.OPTION_HEALTH_FRAME				= "Show boss health frame"

L.OPTION_CATEGORY_TIMERS			= "Bars"
--Sub cats for "announce" object
L.OPTION_CATEGORY_WARNINGS			= "General Announces"
L.OPTION_CATEGORY_WARNINGS_YOU		= "Personal Announces"
L.OPTION_CATEGORY_WARNINGS_OTHER	= "Target Announces"
L.OPTION_CATEGORY_WARNINGS_ROLE		= "Role Announces"

L.OPTION_CATEGORY_SOUNDS			= "Sounds"
--Misc object broken down into sub cats
L.OPTION_CATEGORY_DROPDOWNS			= "Dropdowns"--Still put in MISC sub grooup, just used for line separators since multiple of these on a fight (or even having on of these at all) is rare.
L.OPTION_CATEGORY_YELLS				= "Yells"
L.OPTION_CATEGORY_ICONS				= "Icons"

L.AUTO_RESPONDED					= "Auto-responded."
L.STATUS_WHISPER					= "%s: %s, %d/%d people alive"
--Bosses
L.AUTO_RESPOND_WHISPER				= "%s is busy fighting against %s (%s, %d/%d people alive)"
L.WHISPER_COMBAT_END_KILL			= "%s has defeated %s!"
L.WHISPER_COMBAT_END_KILL_STATS		= "%s has defeated %s! They have %d total victories."
L.WHISPER_COMBAT_END_WIPE_AT		= "%s has wiped on %s at %s"
L.WHISPER_COMBAT_END_WIPE_STATS_AT	= "%s has wiped on %s at %s. They have %d total wipes on this difficulty."

L.VERSIONCHECK_HEADER				= "Boss Mod - Versions"
L.VERSIONCHECK_ENTRY				= "%s: %s (%s) %s"--One Boss mod
L.VERSIONCHECK_ENTRY_NO_DBM			= "%s: No boss mod installed"
L.VERSIONCHECK_FOOTER				= "Found %d player(s) with " .. L.DBM
L.VERSIONCHECK_OUTDATED				= "Following %d player(s) have outdated boss mod version: %s"
L.YOUR_VERSION_OUTDATED				= "Your version of " .. L.DEADLY_BOSS_MODS .. " is out-of-date. Please visit " .. L.UPDATEREMINDER_URL .. " to get the latest version."
L.VOICE_PACK_OUTDATED				= "Your selected " .. L.DBM .. " voice pack is missing some sounds supported by " .. L.DBM .. ". Some warning sounds will still play default sounds. Please download a newer version of voice pack or contact pack author for an update that contains missing audio"
L.VOICE_MISSING						= "You have a " .. L.DBM .. " voice pack selected that could not be found. If this is an error, make sure your voice pack is properly installed and enabled in addons."
L.VOICE_DISABLED					= "You currently have at least one " .. L.DBM .. " voice pack installed but none enabled. If you intend to use a voice pack, make sure it's chosen in 'Spoken Alerts', else uninstall unused voice packs to hide this message"
L.VOICE_COUNT_MISSING				= "Countdown voice %d is set to a voice/count pack that could not be found. It has been reset to default setting: %s."

L.UPDATEREMINDER_HEADER				= "Your version of " .. L.DEADLY_BOSS_MODS.. " is out-of-date.\n Version %s (r%d) is available for download here:"
L.UPDATEREMINDER_FOOTER				= "Press " .. (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  " to copy the download link to your clipboard."
L.UPDATEREMINDER_FOOTER_GENERIC		= "Press " .. (IsMacClient() and "Cmd-C" or "Ctrl-C")  ..  " to copy the link to your clipboard."
L.UPDATEREMINDER_DISABLE			= "WARNING: Due to your " .. L.DEADLY_BOSS_MODS.. " being too out of date, it has been force disabled and cannot be used until updated. This is to ensure outdated or incompatible mods do not cause poor play experience for yourself or fellow group members."
L.UPDATEREMINDER_HOTFIX				= L.DBM .. " version you are on has known issues during this boss encounter that are corrected if you update to latest release"
L.UPDATEREMINDER_HOTFIX_ALPHA		= L.DBM .. " version you are on has known issues during this boss encounter that are corrected in an upcoming release (or latest alpha version)"
L.UPDATE_REQUIRES_RELAUNCH			= "WARNING: This " .. L.DBM .. " update will not work correctly if you don't fully restart your game client. This update contains new files or .toc file changes that cannot be loaded via ReloadUI. You may encounter broken functionality or errors if you continue without a client restart."

L.MOVABLE_BAR						= "Drag me!"

L.PIZZA_SYNC_INFO					= "|Hplayer:%1$s|h[%1$s]|h sent you a " .. L.DBM .. " timer: '%2$s'\n|HDBM:cancel:%2$s:nil|h|cff3588ff[Cancel this timer]|r|h  |HDBM:ignore:%2$s:%1$s|h|cff3588ff[Ignore timers from %1$s]|r|h"
L.PIZZA_CONFIRM_IGNORE				= "Do you really want to ignore " .. L.DBM .. " timers from %s for this session?"
L.PIZZA_ERROR_USAGE					= "Usage: /dbm [broadcast] timer <time> <text>"

L.MINIMAP_TOOLTIP_HEADER			= L.DEADLY_BOSS_MODS --Technically redundant
L.MINIMAP_TOOLTIP_FOOTER			= "Shift+click or right-click to move\nAlt+shift+click for free drag and drop"

L.RANGECHECK_HEADER					= "Range Check (%d yd)"
L.RANGECHECK_SETRANGE				= "Set range"
L.RANGECHECK_SETTHRESHOLD			= "Set player threshold"
L.RANGECHECK_SOUNDS					= "Sounds"
L.RANGECHECK_SOUND_OPTION_1			= "Sound when one player is in range"
L.RANGECHECK_SOUND_OPTION_2			= "Sound when more than one player is in range"
L.RANGECHECK_SOUND_0				= "No sound"
L.RANGECHECK_SOUND_1				= "Default sound"
L.RANGECHECK_SOUND_2				= "Annoying beep"
L.RANGECHECK_SETRANGE_TO			= "%d yd"
L.RANGECHECK_LOCK					= "Lock frame"
L.RANGECHECK_OPTION_FRAMES			= "Frames"
L.RANGECHECK_OPTION_RADAR			= "Show radar frame"
L.RANGECHECK_OPTION_TEXT			= "Show text frame"
L.RANGECHECK_OPTION_BOTH			= "Show both frames"
L.RANGECHECK_OPTION_SPEED			= "Update Rate (Reload Req.)"
L.RANGECHECK_OPTION_SLOW			= "Slow (lowest CPU)"
L.RANGECHECK_OPTION_AVERAGE			= "Medium"
L.RANGECHECK_OPTION_FAST			= "Fast (Most real-time)"
L.RANGERADAR_HEADER					= "Range Radar (%d yd)"
L.RANGERADAR_BOSS_HEADER			= "Boss Range (%d yd)"
L.RANGERADAR_IN_RANGE_TEXT			= "%d in range (%d yd)"--Multi
L.RANGERADAR_IN_RANGE_TEXTONE		= "%s (%0.1f yd)"--One target
L.RANGE_CHECK_ZONE_UNSUPPORTED		= "A %d yard range check is not supported in this zone.\nSupported ranges are 10, 11, 15 and 28 yard."

L.LOCK_FRAME						= "Frame Locked"
L.INFOFRAME_SHOW_SELF				= "Always show your power"		-- Always show your own power value even if you are below the threshold
L.INFOFRAME_SETLINES				= "Set max lines"
L.INFOFRAME_SETCOLS					= "Set max columns"
L.INFOFRAME_LINESDEFAULT			= "Set by mod"
L.INFOFRAME_LINES_TO				= "%d lines"
L.INFOFRAME_COLS_TO					= "%d columns"
L.INFOFRAME_POWER					= "Power"
L.INFOFRAME_AGGRO					= "Aggro"
L.INFOFRAME_MAIN					= "Main:"--Main power
L.INFOFRAME_ALT						= "Alt:"--Alternate Power

L.LFG_INVITE						= "LFG Invite"
L.PHASE								= "Phase %d"

L.SLASHCMD_HELP						= {
	"Available slash commands:",
	"-----------------",
	"/dbm unlock: Shows a movable status bar timer (alias: move).",
	"/range <number> or /distance <number>: Shows range frame. /rrange or /rdistance to reverse colors.",
	"/dbm timer: Starts a custom " .. L.DBM .. " timer, see '/dbm timer' for details.",
	"/dbm arrow: Shows the " .. L.DBM .. " arrow, see '/dbm arrow help' for details.",
	"/dbm help2: Shows raid management slash commands"
}
L.SLASHCMD_HELP2					= {
	"Available slash commands:",
	"-----------------",
	"/dbm pull <sec>: Sends a pull timer for <sec> seconds to the raid (requires promoted. alias: pull).",
	"/dbm break <min>: Sends a break timer for <min> minutes to the raid (requires promoted. alias: break).",
	"/dbm version: Performs a boss mod version check (alias: ver).",
	"/dbm version2: Performs a boss mod version check that also whispers out of date users (alias: ver2).",
	"/dbm lockout: Asks raid members for their current raid instance lockouts (aliases: lockouts, ids) (requires promoted).",
	"/dbm lag: Performs a raid-wide latency check.",
	"/dbm durability: Performs a raid-wide durability check."
}
L.TIMER_USAGE						= {
	L.DBM .. " timer commands:",
	"-----------------",
	"/dbm timer <sec> <text>: Starts a <sec> second timer with your <text>.",
	"/dbm ltimer <sec> <text>: Starts a timer that also automatically loops until canceled.",
	"/dbm broadcast timer <x> <text>: Broadcasts a <x> second DBM Timer with the name <text> to the raid (requires leader/promoted status).",
	"('Broadcast' in front of any timer also shares it with raid if leader/promoted)",
	"/dbm timer endloop: Stops any looping ltimer.",
	"/dbm break <min>: Starts a break timer for <min> minutes. Gives all raid members with DBM a break timer (requires leader/promoted status)."
}

L.ERROR_NO_PERMISSION				= "You don't have the required permission to do this."

--Retail Globals
L.RAID_INFO_WORLD_BOSS 				= "World Boss"
--Retail Globals end

L.BOSSHEALTH_HIDE_FRAME				= "Close health frame"

L.BREAK_USAGE						= "Break timer cannot be longer than 60 minutes. Make sure you're inputting time in minutes and not seconds."
L.BREAK_START						= "Break starting now -- you have %s! (Sent by %s)"
L.BREAK_MIN							= "Break ends in %s minute(s)!"
L.BREAK_SEC							= "Break ends in %s seconds!"
L.TIMER_BREAK						= "Break time!"
L.ANNOUNCE_BREAK_OVER				= "Break has ended at %s"

L.TIMER_PULL						= "Pull in"
L.ANNOUNCE_PULL_MODE				= "Pull mode: %s"
L.ANNOUNCE_PULL						= "Pull in %d sec. (Sent by %s)"
L.ANNOUNCE_PULL_NOW					= "Pull now!"
L.ANNOUNCE_PULL_TARGET				= "Pulling %s in %d sec. (Sent by %s)"
L.ANNOUNCE_PULL_NOW_TARGET			= "Pulling %s now!"
L.GEAR_WARNING_WEAPON				= "Warning: Check if your weapon is correctly equipped."
L.GEAR_FISHING_POLE					= "Fishing Pole"

L.ACHIEVEMENT_TIMER_SPEED_KILL		= "Speed Kill"

-- Auto-generated Warning Localizations
L.AUTO_ANNOUNCE_TEXTS = {
	you								= "%s on YOU",
	target							= "%s on >%%s<",
	targetsource					= ">%%s< cast %s on >%%s<",
	targetcount						= "%s (%%s) on >%%s<",
	spell							= "%s",
	ends 							= "%s ended",
	endtarget						= "%s ended: >%%s<",
	fades							= "%s faded",
	adds							= "%s remaining: %%d",
	cast							= "Casting %s: %.1f sec",
	soon							= "%s soon",
	sooncount						= "%s (%%s) soon",
	countdown						= "%s in %%ds",
	prewarn							= "%s in %s",
	bait							= "%s soon - bait now",
	stage							= "Stage %s",
	prestage						= "Stage %s soon",
	count							= "%s (%%s)",
	stack							= "%s on >%%s< (%%d)",
	moveto							= "%s - move to >%%s<"
}

local prewarnOption					= "Show pre-warning for $spell:%s"
L.AUTO_ANNOUNCE_OPTIONS = {
	you								= "Announce when $spell:%s on you",
	target							= "Announce $spell:%s targets",
	targetNF						= "Announce $spell:%s targets (ignores global target filter)",
	targetsource					= "Announce $spell:%s targets (with source)",
	targetcount						= "Announce $spell:%s targets (with count)",
	spell							= "Show warning for $spell:%s",
	ends							= "Show warning when $spell:%s has ended",
	endtarget						= "Show warning when $spell:%s has ended",
	fades							= "Show warning when $spell:%s has faded",
	adds							= "Announce how many $spell:%s remain",
	cast							= "Show warning when $spell:%s is being cast",
	soon							= prewarnOption,
	sooncount						= prewarnOption,
	countdown						= "Show pre-warning countdown spam for $spell:%s",
	prewarn 						= prewarnOption,
	bait							= "Show pre-warning (to bait) for $spell:%s",
	stage							= "Announce Stage %s",
	stagechange						= "Announce stage changes",
	prestage						= "Show a prewarning for Stage %s",
	count							= "Show warning for $spell:%s (with count)",
	stack							= "Announce $spell:%s stacks",
	moveto							= "Show warning to move to someone or some place for $spell:%s"
}

L.AUTO_SPEC_WARN_TEXTS = {
	spell							= "%s!",
	ends							= "%s ended",
	fades							= "%s faded",
	soon							= "%s soon",
	sooncount						= "%s (%%s) soon",
	bait							= "%s soon - bait now",
	prewarn							= "%s in %s",
	dispel							= "%s on >%%s< - dispel now",
	interrupt						= "%s - interrupt >%%s<!",
	interruptcount					= "%s - interrupt >%%s<! (%%d)",
	you								= "%s on you",
	youcount						= "%s (%%s) on you",
	youpos							= "%s (Position: %%s) on you",
	soakpos							= "%s (Soak Position: %%s)",
	target							= "%s on >%%s<",
	targetcount						= "%s (%%s) on >%%s< ",
	defensive						= "%s - defensive",
	taunt							= "%s on >%%s< - taunt now",
	close							= "%s on >%%s< near you",
	move							= "%s - move away",
	keepmove						= "%s - keep moving",
	stopmove						= "%s - stop moving",
	dodge							= "%s - dodge attack",
	dodgecount						= "%s (%%s) - dodge attack",
	dodgeloc						= "%s - dodge from %%s",
	moveaway						= "%s - move away from others",
	moveawaycount					= "%s (%%s) - move away from others",
	moveto							= "%s - move to >%%s<",
	soak							= "%s - soak it",
	soakcount						= "%s - soak %%s",
	jump							= "%s - jump",
	run								= "%s - run away",
	cast							= "%s - stop casting",
	lookaway						= "%s on %%s - look away",
	reflect							= "%s on >%%s< - stop attacking",
	count							= "%s! (%%s)",
	stack							= "%%d stacks of %s on you",
	switch							= "%s - switch targets",
	switchcount						= "%s - switch targets (%%s)",
	gtfo							= "%%s damage - move away",
	adds							= "Incoming Adds - switch targets",
	addscustom						= "Incoming Adds - %%s",
	targetchange					= "Target Change - switch to %%s"
}

-- Auto-generated Special Warning Localizations
L.AUTO_SPEC_WARN_OPTIONS = {
	spell 							= "Show special warning for $spell:%s",
	ends 							= "Show special warning when $spell:%s has ended",
	fades 							= "Show special warning when $spell:%s has faded",
	soon 							= "Show pre-special warning for $spell:%s",
	sooncount						= "Show pre-special warning (with count) for $spell:%s",
	bait							= "Show pre-special warning (to bait) for $spell:%s",
	prewarn 						= "Show pre-special warning %s seconds before $spell:%s",
	dispel 							= "Show special warning to dispel/spellsteal $spell:%s",
	interrupt						= "Show special warning to interrupt $spell:%s",
	interruptcount					= "Show special warning (with count) to interrupt $spell:%s",
	you 							= "Show special warning when you are affected by $spell:%s",
	youcount						= "Show special warning (with count) when you are affected by $spell:%s",
	youpos							= "Show special warning (with position) when you are affected by $spell:%s",
	soakpos							= "Show special warning (with position) to help soak others affected by $spell:%s",
	target 							= "Show special warning when someone is affected by $spell:%s",
	targetcount 					= "Show special warning (with count) when someone is affected by $spell:%s",
	defensive 						= "Show special warning to use defensive abilites for $spell:%s",
	taunt 							= "Show special warning to taunt when other tank affected by $spell:%s",
	close 							= "Show special warning when someone close to you is affected by $spell:%s",
	move 							= "Show special warning to move out from $spell:%s",
	keepmove 						= "Show special warning to keep moving for $spell:%s",
	stopmove 						= "Show special warning to stop moving for $spell:%s",
	dodge 							= "Show special warning to dodge $spell:%s",
	dodgecount						= "Show special warning (with count) to dodge $spell:%s",
	dodgeloc						= "Show special warning (with location) to dodge $spell:%s",
	moveaway						= "Show special warning to move away from others for $spell:%s",
	moveawaycount					= "Show special warning (with count) to move away from others for $spell:%s",
	moveto							= "Show special warning to move to someone or some place for $spell:%s",
	soak							= "Show special warning to soak for $spell:%s",
	soakcount						= "Show special warning (with count) to soak for $spell:%s",
	jump							= "Show special warning to move to jump for $spell:%s",
	run 							= "Show special warning to run away from $spell:%s",
	cast 							= "Show special warning to stop casting for $spell:%s",--Spell Interrupt
	lookaway						= "Show special warning to look away for $spell:%s",
	reflect 						= "Show special warning to stop attacking $spell:%s",--Spell Reflect
	count 							= "Show special warning (with count) for $spell:%s",
	stack 							= "Show special warning when you are affected by >=%d stacks of $spell:%s",
	switch							= "Show special warning to switch targets for $spell:%s",
	switchcount						= "Show special warning (with count) to switch targets for $spell:%s",
	gtfo 							= "Show special warning to move out of bad stuff on ground",
	adds							= "Show special warning to switch targets for incoming adds",
	addscustom						= "Show special warning for incoming adds",
	targetchange					= "Show special warning for priority target changes"
}

-- Auto-generated Timer Localizations
L.AUTO_TIMER_TEXTS = {
	target							= "%s: %%s",
	targetcount						= "%s (%%2$s): %%1$s",
	cast							= "%s",
	castshort						= "%s ",--if short timers enabled, cast and next are same timer text, this is a conflict. the space resolves it
	castcount						= "%s (%%s)",
	castcountshort					= "%s (%%s) ",--Resolve short timer conflict with next timers
	castsource						= "%s: %%s",
	castsourceshort					= "%s: %%s ",--Resolve short timer conflict with next timers
	active							= "%s ends",--Buff/Debuff/event on boss
	fades							= "%s fades",--Buff/Debuff on players
	ai								= "%s AI",
	cd								= "%s CD",
	cdshort							= "~%s",
	cdcount							= "%s (%%s) CD",
	cdcountshort					= "~%s (%%s)",
	cdsource						= "%s CD: >%%s<",
	cdsourceshort					= "~%s: >%%s<",
	cdspecial						= "Special CD",
	cdspecialshort					= "~Special",
	next							= "Next %s",
	nextshort						= "%s",
	nextcount						= "Next %s (%%s)",
	nextcountshort					= "%s (%%s)",
	nextsource						= "Next %s: %%s",
	nextsourceshort					= "%s: %%s",
	nextspecial						= "Next Special",
	nextspecialshort				= "Special",
	achievement						= "%s",
	stage							= "Next Stage",
	stageshort						= "Stage",
	adds							= "Incoming Adds",
	addsshort						= "Adds",
	addscustom						= "Incoming Adds (%%s)",
	addscustomshort					= "Adds (%%s)",
	roleplay						= "Role play"
}

L.AUTO_TIMER_OPTIONS = {
	target							= "Show timer for $spell:%s debuff (%ds)",
	targetcount						= "Show timer (with count) for $spell:%s debuff (%ds)",
	cast							= "Show timer for $spell:%s cast (%ds)",
	castcount						= "Show timer (with count) for $spell:%s cast (%ds)",
	castsource						= "Show timer (with source) for $spell:%s cast (%ds)",
	active							= "Show timer for $spell:%s duration (%ds)",
	fades							= "Show timer for when $spell:%s fades from players (%ds)",
	ai								= "Show AI timer for $spell:%s cooldown (%ds)",
	cd								= "Show timer for $spell:%s cooldown (%ds)",
	cdcount							= "Show timer for $spell:%s cooldown (%ds)",
	cdsource						= "Show timer (with source) for $spell:%s cooldown (%ds)",--Maybe better wording?
	cdspecial						= "Show timer for special ability cooldown (%ds)",
	next							= "Show timer for next $spell:%s (%ds)",
	nextcount						= "Show timer for next $spell:%s (%ds)",
	nextsource						= "Show timer (with source) for next $spell:%s (%ds)",--Maybe better wording?
	nextspecial						= "Show timer for next special ability (%ds)",
	achievement						= "Show timer for %s (%ds)",
	stage							= "Show timer for next stage (%ds)",
	adds							= "Show timer for incoming adds (%ds)",
	addscustom						= "Show timer for incoming adds (%ds)",
	roleplay						= "Show timer for roleplay duration (%ds)"--This does need localizing though.
}


L.AUTO_ICONS_OPTION_TEXT			= "Set icons on $spell:%s targets"
L.AUTO_ICONS_OPTION_TEXT2			= "Set icons on $spell:%s"
L.AUTO_ARROW_OPTION_TEXT			= "Show " .. L.DBM .. " Arrow to move toward target affected by $spell:%s"
L.AUTO_ARROW_OPTION_TEXT2			= "Show " .. L.DBM .. " Arrow to move away from target affected by $spell:%s"
L.AUTO_ARROW_OPTION_TEXT3			= "Show " .. L.DBM .. " Arrow to move toward specific location for $spell:%s"
L.AUTO_YELL_OPTION_TEXT = {
	shortyell						= "Yell when you are affected by $spell:%s",
	yell							= "Yell (with player name) when you are affected by $spell:%s",
	yellme							= "Yell when you are affected by $spell:%s",
	count							= "Yell (with count) when you are affected by $spell:%s",
	fade							= "Yell (with countdown and spell name) when $spell:%s is fading",
	shortfade						= "Yell (with countdown) when $spell:%s is fading",
	iconfade						= "Yell (with countdown and icon) when $spell:%s is fading",
	position						= "Yell (with position and player name) when you are affected by $spell:%s",
	shortposition					= "Yell (with position) when you are affected by $spell:%s",
	combo							= "Yell (with custom text) when you are affected by $spell:%s and other spells at same time",
	repeatplayer					= "Yell repeatedly (with player name) when you are affected by $spell:%s",
	repeaticon						= "Yell repeatedly (with icon) when you are affected by $spell:%s"
}
L.AUTO_YELL_ANNOUNCE_TEXT = {
	shortyell						= "%s",
	yell							= "%s on " .. UnitName("player"),
	yellme							= "%s on me!",
	count							= "%s on " .. UnitName("player") .. " (%%d)",
	fade							= "%s fading in %%d",
	shortfade						= "%%d",
	iconfade						= "{rt%%2$d}%%1$d",
	position 						= "%s %%s on {rt%%d}" ..UnitName("player").. "{rt%%d}",
	shortposition 					= "{rt%%1$d}%s %%2$d",--Icon, Spellname, number
	combo							= "%s and %%s",--Spell name (from option, plus spellname given in arg)
	repeatplayer					= UnitName("player"),--Doesn't need translation, it's just player name spam
	repeaticon						= "{rt%%1$d}"--Doesn't need translation. It's just icon spam
}
L.AUTO_YELL_CUSTOM_POSITION			= "{rt%d}%s"--Doesn't need translating. Has no strings
L.AUTO_YELL_CUSTOM_POSITION2		= "{rt%d}%s{rt%d}"--Doesn't need translating. Has no strings
L.AUTO_YELL_CUSTOM_FADE				= "%s faded"
L.AUTO_HUD_OPTION_TEXT				= "Show HudMap for $spell:%s (Retired)"
L.AUTO_HUD_OPTION_TEXT_MULTI		= "Show HudMap for various mechanics (Retired)"
L.AUTO_NAMEPLATE_OPTION_TEXT		= "Show Nameplate Auras for $spell:%s"
L.AUTO_RANGE_OPTION_TEXT			= "Show range frame (%s) for $spell:%s"--string used for range so we can use things like "5/2" as a value for that field
L.AUTO_RANGE_OPTION_TEXT_SHORT		= "Show range frame (%s)"--For when a range frame is just used for more than one thing
L.AUTO_RRANGE_OPTION_TEXT			= "Show reverse range frame (%s) for $spell:%s"--Reverse range frame (green when players in range, red when not)
L.AUTO_RRANGE_OPTION_TEXT_SHORT		= "Show reverse range frame (%s)"
L.AUTO_INFO_FRAME_OPTION_TEXT		= "Show info frame for $spell:%s"
L.AUTO_INFO_FRAME_OPTION_TEXT2		= "Show info frame for encounter overview"
L.AUTO_READY_CHECK_OPTION_TEXT		= "Play ready check sound when boss is pulled (even if it's not targeted)"
L.AUTO_SPEEDCLEAR_OPTION_TEXT		= "Show timer for fastest clear of %s"

--Sounds
L.AUTO_SOUND_OPTION_TEXT			= "Play sound on $spell:%d"
L.AUTO_SOUND_OPTION_TEXT5			= "5-second audio countdown to $spell:%d"
L.AUTO_SOUND_OPTION_TEXT3			= "3-second audio countdown to $spell:%d"
L.AUTO_SOUND_OPTION_TEXT_YOU		= "Play sound on $spell:%d on you"
L.AUTO_SOUND_OPTION_TEXT_SOON		= "Play sound on $spell:%d soon"
L.AUTO_SOUND_OPTION_TEXT_CLOSE		= "Play sound on $spell:%d near you"

-- New special warnings
L.MOVE_WARNING_BAR					= "Announce movable"
L.MOVE_WARNING_MESSAGE				= "Thanks for using " .. L.DEADLY_BOSS_MODS
L.MOVE_SPECIAL_WARNING_BAR			= "Special warning movable"
L.MOVE_SPECIAL_WARNING_TEXT			= "Special Warning"

L.ARROW_NO_RAIDGROUP				= "This function only works in raid groups and within raid instances."
L.ARROW_MOVABLE						= "Arrow movable"
L.ARROW_WAY_USAGE					= "/dway <x> <y>: Creates an arrow that points to a specific location (using local zone map coordinates)"
L.ARROW_WAY_SUCCESS					= "To hide arrow, do '/dbm arrow hide' or reach arrow"
L.ARROW_ERROR_USAGE					= {
	L.DBM .. "-Arrow usage:",
	"-----------------",
	"/dbm arrow <x> <y>: Creates an arrow that points to a specific location (using world coordinates)",
	"/dbm arrow map <x> <y>: Creates an arrow that points to a specific location (using zone map coordinates)",
	"/dbm arrow <player>: Creates and arrow that points to a specific player in your party or raid (case sensitive!)",
	"/dbm arrow hide: Hides the arrow",
	"/dbm arrow move: Makes the arrow movable"
}

L.SPEED_KILL_TIMER_TEXT				= "Record Victory"
L.SPEED_CLEAR_TIMER_TEXT			= "Best Clear"
L.TIMER_RESPAWN						= "%s Respawn"

L.REQ_INSTANCE_ID_PERMISSION		= "%s requested to see your current instance IDs and progress.\nDo you want to send this information to %s? He or she will be able to request this information during your current session (i. e. until you relog)."
L.ERROR_NO_RAID						= "You need to be in a raid group to use this feature."
L.INSTANCE_INFO_REQUESTED			= "Sent request for raid lockout information to the raid group.\nPlease note that the users will be asked for permission before sending the data to you, so it might take a minute until we get all responses."
L.INSTANCE_INFO_STATUS_UPDATE		= "Got responses from %d players of %d DBM users: %d sent data, %d denied the request. Waiting %d more seconds for responses..."
L.INSTANCE_INFO_ALL_RESPONSES		= "Received responses from all raid members"
L.INSTANCE_INFO_DETAIL_DEBUG		= "Sender: %s ResultType: %s InstanceName: %s InstanceID: %s Difficulty: %d Size: %d Progress: %s"
L.INSTANCE_INFO_DETAIL_HEADER		= "%s, difficulty %s:"
L.INSTANCE_INFO_DETAIL_INSTANCE		= "    ID %s, progress %d: %s"
L.INSTANCE_INFO_DETAIL_INSTANCE2	= "    Progress %d: %s"
L.INSTANCE_INFO_NOLOCKOUT			= "There is no raid lockout information in your raid group."
L.INSTANCE_INFO_STATS_DENIED		= "Denied the request: %s"
L.INSTANCE_INFO_STATS_AWAY			= "Away: %s"
L.INSTANCE_INFO_STATS_NO_RESPONSE	= "No recent "..L.DBM.." version installed: %s"
L.INSTANCE_INFO_RESULTS				= "Instance ID scan results. Note that instances might show up more than once if there are players with localized WoW clients in your raid."
--L.INSTANCE_INFO_SHOW_RESULTS		= "Players yet to respond: %s\n|HDBM:showRaidIdResults|h|cff3588ff[Show results now]|r|h"
L.INSTANCE_INFO_SHOW_RESULTS		= "Players yet to respond: %s"

L.LAG_CHECKING						= "Checking raid Latency..."
L.LAG_HEADER						= L.DEADLY_BOSS_MODS.. " - Latency Results"
L.LAG_ENTRY							= "%s: World delay [%d ms] / Home delay [%d ms]"
L.LAG_FOOTER						= "No Response: %s"

L.DUR_CHECKING						= "Checking raid Durability... "
L.DUR_HEADER						= L.DEADLY_BOSS_MODS.. " - Durability Results"
L.DUR_ENTRY							= "%s: Durability [%d percent] / Gear broken [%s]"
L.LAG_FOOTER						= "No Response: %s"

--LDB
L.LDB_TOOLTIP_HELP1					= "Click to open " .. L.DBM
L.SILENTMODE_IS						= "SilentMode is "