local mod	= DBM:NewMod("Gruul", "DBM-Gruul")
local L		= mod:GetLocalizedStrings()

mod:SetRevision(("$Revision: 7007 $"):sub(12, -3))
mod:SetCreatureID(19044)

mod:SetModelID(19044)
mod:RegisterCombat("combat")

mod:RegisterEventsInCombat(
	"SPELL_CAST_START 33525 33654",
	"SPELL_CAST_SUCCESS 36297",
	"SPELL_AURA_APPLIED 36300 36240",
	"SPELL_AURA_APPLIED_DOSE 36300"
)

--TODO, add an option that lets users choose between 11, 13, and 18, 18 being default
--[[
(ability.id = 33525 or ability.id = 33654) and type = "begincast"
 or ability.id = 36297 and type = "cast"
 or ability.id = 36300
--]]
local warnGrowth		= mod:NewStackAnnounce(36300, 2)
local warnGroundSlam	= mod:NewSpellAnnounce(33525, 3)
local warnShatter		= mod:NewSpellAnnounce(33654, 4)
local warnSilence		= mod:NewSpellAnnounce(36297, 4)

local specWarnCaveIn	= mod:NewSpecialWarningGTFO(36240, nil, nil, nil, 1, 6)
local specWarnShatter	= mod:NewSpecialWarningMoveAway(33654, nil, nil, nil, 1, 6)

local timerGrowthCD		= mod:NewNextTimer(30, 36300, nil, nil, nil, 6)
local timerGroundSlamCD	= mod:NewCDTimer(74, 33525, nil, nil, nil, 2)--74-80 second variation,and this is just from 2 pulls.
local timerShatterCD	= mod:NewNextTimer(10, 33654, nil, nil, nil, 2, nil, DBM_COMMON_L.DEADLY_ICON, nil, 1, 4)--10 seconds after ground slam
--local timerSilenceCD	= mod:NewCDTimer(32, 36297, nil, nil, nil, 5, nil, DBM_COMMON_L.HEALER_ICON)--Also showing a HUGE variation of 32-130 seconds.

mod:AddRangeFrameOption(mod.Options.RangeDistance == "Smaller" and 11 or 18, 33654)
mod:AddDropdownOption("RangeDistance", {"Smaller", "Safe"}, "Safe", "misc")

function mod:OnCombatStart(delay)
	timerGrowthCD:Start(-delay)
	timerGroundSlamCD:Start(40-delay)
	if self.Options.RangeFrame then
		DBM.RangeCheck:Show(self.Options.RangeDistance == "Smaller" and 11 or 18)
	end
	DBM:AddMsg("Ground Slam timer is not broken. This is an ability that has a 74 second minimum cooldown window, but after coming off CD can be delayed up to 21 seconds on when it's cast. Basically it's a 74-95sec window. DBM shows timer for the start of that window, but cannot control whether or not the boss casts it at 74, 85, or 95. Use this knowledge to inform you of when the ability can NOT be cast, not when it will be.")
end

function mod:OnCombatEnd()
	if self.Options.RangeFrame then
		DBM.RangeCheck:Hide()
	end
end

function mod:SPELL_CAST_START(args)
	if args.spellId == 33525 then--Ground Slam
		warnGroundSlam:Show()
		timerShatterCD:Start()
		timerGroundSlamCD:Start()
		specWarnShatter:Schedule(3)
		specWarnShatter:ScheduleVoice(3, "scatter")
	elseif args.spellId == 33654 then--Shatter
		warnShatter:Show()
	end
end

function mod:SPELL_CAST_SUCCESS(args)
	if args.spellId == 36297 then--Reverberation (Silence)
		warnSilence:Show()
--		timerSilenceCD:Start()
	end
end

function mod:SPELL_AURA_APPLIED(args)
	if args.spellId == 36300 then--Growth
		local amount = args.amount or 1
		warnGrowth:Show(args.spellName, amount)
		timerGrowthCD:Start()
--		if amount == 3 then--First silence is 15 (or 30?) seconds after 3rd growth.
--			timerSilenceCD:Start(30)
--		end
	elseif args.spellId == 36240 and args:IsPlayer() and not self:IsTrivial() then--Cave In
		specWarnCaveIn:Show(args.spellName)
		specWarnCaveIn:Play("watchfeet")
	end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED