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25-man Raid Composition & Raid Leading Basics

1. Building a 25-man Raid Composition

A 25-man raid composition has to be built very carefully around class choices.
You need full buffs and a good melee/ranged balance, plus a mix of class types so loot can be distributed evenly.

1.1. Raid Composition (DPS Core)

When building an ICC raid comp, you generally want as many warriors and mages as possible, since they are your main damage dealers.

Other classes and specs usually do less DPS and can instead support warriors and mages, helping them deal more damage.
The overall comp is heavily dictated by your tanks and healers.

1.2. Choosing Healers

A Holy Paladin and a Discipline Priest are mandatory.

The ideal third healer is a Restoration Shaman, because they bring:

If that’s not an option, you can take a Resto Druid or Holy Priest instead — but then you’ll need an Enhancement Shaman for the spell haste buff.

Also remember: the raid still needs the melee haste buff (from a Blood or Frost DK).

4-healer setups

If you need to run a 4th healer, they can be:

1.3. Choosing the Main Tank

Death Knight (DK)

Gives 3 key buffs:

Hysteria for the top DPS (usually a Feral cat).

Bear (Feral Druid)

Provides:

Also brings Innervate / Rebirth when not actively tanking.

Protection Paladin

Brings a huge set of buffs, debuffs and raid CDs:

Protection Warrior

Gives:

However, this is not a priority choice, since many important raid buffs are missing and it costs you an extra slot that could go to another warrior or mage.

1.4. Choosing the Off-Tank

Avoid running two tanks of the same class.
The only acceptable exception is 2× Prot Paladin, since they are extremely valuable for raid-saving cooldowns.

1.5. Support Classes

Recommended support classes:

1.6. Recommended Overall Class Numbers

It’s recommended that your raid comp includes roughly:

Paladins (3 total)

To have all major blessings:

You will always have a Disc Priest, so the Prot Paladin blessing (Greater Blessing of Sanctuary) is not mandatory.

Make sure you have at least:

Druids (3 total)

Main reason: Lady Deathwhisper – she Mind Controls 3 players.

  • If your main tank is a Bear, you usually don’t want to ask him to Cyclone.
  • If you have fewer than 3 druids who can Cyclone, other classes must cover missing CC:
    • Fear
    • Polymorph
    • Traps
    • Stuns, etc.

“Pull Helpers” (4 total)

Ideally:

→ for Tricks of the Trade and Misdirection on pull.

If that isn’t possible, you can run a 3–1 setup:

2. Raid Leading Basics

2.1. Pre-pull Checklist

Before pulling the first boss, the Raid Leader must make sure that:

2.2. During the Fight

If someone dies:

  • Make sure they’re actually in the game and not lagging
  • Rebirth them as soon as possible

Priority depends on the boss, but in general:

  • Healers should be resurrected first
  • After a healer is Rebirth, give them an Innervate

2.3. Covering Dangerous Mechanics

All dangerous boss abilities should be covered by raid defensives:

All support spells must be used on the RL’s call and at the correct timing (Hymn of Hope and others).

2.4. Trash Clearing

3. Innervates (Assignments for Druids)

Innervate assignments should be based on:

  • The healer’s mana needs
  • How easy it is for the druid to use it

3.1. Druid Roles & Innervate Ease

3.2. Healer Innervate Priority (by Mana Needs)

From highest to lowest:

  1. Restoration Shaman – high
  2. Holy Priest – high
  3. Holy Paladin – high
  4. Restoration Druid – medium
  5. Discipline Priest – low

So druids should be assigned to Innervate targets based on:

  • Ease of usage
  • Healer mana needs

Example Assignment

Raid comp:

Assignments:

4. Pull Helpers

4.1. Hunter Assignments

Misdirection (MD)

  • Use on the main tank
  • You don’t need to use it on cooldown unless required

4.2. Rogue Assignments

Tricks of the Trade (ToT)

Before the pull (any boss), announce to the raid if the main tank is changing.

5. Choosing Players & Role Priority

The most important roles in a raid are:

Tanks > Healers > DPS

  • Always put your best players on tanks, as they have the biggest impact on the raid
    • If a tank makes a mistake, it will most likely lead to a wipe
  • Healers are second in priority, since in some cases you can run 4 healers as a safety option.

5.1. Healer Importance

Approximate importance by impact:

  1. Holy Paladin
  2. Discipline Priest
  3. Restoration Shaman
  4. Restoration Druid
  5. Holy Priest

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