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DocsCorporeality

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DocsCorporeality v1.0 is a Ruby Sanctum helper for Halion's phase-three Corporeality mechanic. Its Interface 30300 TOC and core.lua are encounter-specific, with embedded AceEvent libraries; it is not a general raid frame or cooldown tracker.

Using it

Use it during Halion's two-realm phase to keep Corporeality visible while the raid balances physical- and twilight-realm damage. Its scope is Ruby Sanctum only.

Halion workflow

Use DocsCorporeality during Ruby Sanctum phase three, when the raid is split between the physical and Twilight realms. Its encounter-specific code watches combat state and raid-unit targets to keep the Corporeality balance visible while the group adjusts damage between realms. It has no useful role in ordinary dungeons or unrelated raids. The supplied v1.0 Interface 30300 package embeds AceEvent support and should be tested against the target realm's Halion scripts.

Reading Corporeality in the encounter

During Halion phase three, physical-realm and Twilight-realm groups share the encounter. DocsCorporeality creates an encounter-specific display from raid target and combat information so the group can see the Corporeality balance while deciding whether one realm is dealing too much or too little damage. Keep the frame visible near the raid frames or boss frame, then compare it with the raid's current damage distribution before moving players between realms.

The Lua watches combat-regeneration transitions and raid-unit targets; it is not a timer bar for every boss ability. Outside Ruby Sanctum, the same events have no Corporeality meaning, so an empty or irrelevant display in another raid is expected. The v1.0 Interface 30300 archive includes embedded AceEvent support and has no general command or configuration suite documented in the files.

Test it on the same Halion script used by the realm. Private-server encounter timing or unit-target behaviour can differ from the client assumptions, and the addon cannot infer a balance value when the raid target data is unavailable.

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